#
# Resource gathering buildings
#


cotton_plantation = {
	cash = 200 # was 100
}

dye_plantation = {
	cash = 200 # was 100
}

tobacco_plantation = {
	cash = 200 # was 100
}

tea_plantation = {
	cash = 200 # was 100
}

coffee_plantation = {
	cash = 200 # was 100
}

opium_plantation = {
	cash = 200 # was 100
}

sheep_ranch = {
	cash = 200 # was 100
}

silkworm_ranch = {
	cash = 200 # was 100
}

cattle_ranch = {
	cash = 200 # was 100
}

fishing_wharf = {
	cash = 200 # was 100
}

orchard = {
	cash = 200 # was 100
}

grain_farm = {
	cash = 200 # was 100
}

coal_mine = {
	cash = 500 # was 100
}

sulphur_mine = {
	cash = 500 # was 100
}

iron_mine = {
	cash = 500 # was 100
}

precious_metal_mine = {
	cash = 500 # was 100
}

timber_lodge = {
	cash = 200 # was 100
}

tropical_wood_lodge = {
	cash = 200 # was 100
}

rubber_lodge = {
	cash = 200 # was 100
}

oil_rig = {
	cash = 500 # was 1000
}

#
# Factories below here..
#
#
#

############# LATE GAME FACTORIES

aeroplane_factory = {
	cash = 100000		# was 300000
	machine_parts = 10	# 0
	electric_gear = 30
	steel = 30
	cement = 30
}

barrel_factory = {
	cash = 60000		# was 200000
	machine_parts = 10	# 0
	electric_gear = 25	# 50
	steel = 25		# 50
	cement = 25		# 50
}

automobile_factory = {
	cash = 50000		# was 100000
	machine_parts = 10	# 0
	electric_gear = 10
	steel = 20
	cement = 20
}

telephone_factory = {
	cash = 30000		# was 50000
	machine_parts = 10	# 0
	electric_gear = 10	# was 20
	steel = 10
	cement = 10
}

############# STRATEGIC FACTORIES

electric_gear_factory = {
	cash = 25000		# was 50000
	machine_parts = 15	# was 30
	steel = 10
	cement = 10
}

machine_parts_factory = { 
	cash = 20000
	machine_parts = 10	# 5
	iron = 10
	cement = 10
}

############# ADVANCED FACTORIES

steamer_shipyard = {
	cash = 15000
	machine_parts = 20
	steel = 10
	cement = 10
}

artillery_factory = {
	cash = 7500
	machine_parts = 10
	iron = 10
	cement = 10
}

############# LUXURY GOODS FACTORIES

luxury_clothes_factory = {
	cash = 10000
	machine_parts = 10
	iron = 10
	cement = 10
}

luxury_furniture_factory = {
	cash = 10000
	machine_parts = 10
	iron = 10
	cement = 10
}

############# MEDIUM FACTORIES


clipper_shipyard = {
	cash = 7500
	machine_parts = 10
	iron = 10
	cement = 10
}

explosives_factory = {
	cash = 5000
	machine_parts = 7
	iron = 10
	cement = 10
}

small_arms_factory = {
	cash = 5000
	machine_parts = 7
	iron = 10
	cement = 10
}

############# COMMON FACTORIES

furniture_factory = {
	cash = 5000
	machine_parts = 7
	iron = 10
	cement = 10
}


paper_mill = {
	cash = 4000 #5000
	machine_parts = 7
	iron = 10
	cement = 10
}

regular_clothes_factory = {
	cash = 5000
	machine_parts = 7
	iron = 10
	cement = 10
}

liquor_distillery = {
	cash = 3000 #4000
	machine_parts = 4
	iron = 10
	cement = 10
}

winery = {
	cash = 3000 #4000
	machine_parts = 4
	iron = 10
	cement = 10
}

############# LATER BASIC INDUSTRIAL


dye_factory = {
	cash = 2500 #4000
	machine_parts = 4
	iron = 10
	cement = 10
}


fuel_refinery = {
	cash = 20000
	machine_parts = 10
	steel = 10
	cement = 10
}

############# CHEAP FACTORIES

canned_food_factory = {
	cash = 2500 #4000
	machine_parts = 4
	iron = 10
	cement = 10
}

steel_factory = {
	cash = 4000 #7500
	machine_parts = 10
	iron = 10
	coal = 10
}

ammunition_factory = {
	cash = 4000
	machine_parts = 5
	iron = 10
	cement = 10
}

fertilizer_factory = {
	cash = 3000 #7500
	machine_parts = 10
	iron = 10
	cement = 10
}

############# BASIC FACTORIES

lumber_mill = {
	cash = 1000
	machine_parts = 2
	iron = 10
	cement = 10
}

fabric_factory = {
	cash = 2000
	machine_parts = 2
	iron = 10
	cement = 10
}

cement_factory = {
	cash = 1000
	machine_parts = 2
	iron = 10
	timber = 10
}

glass_factory = {
	cash = 2000 #4000
	machine_parts = 4
	iron = 10
	cement = 10
}
